![]() ![]() The turn-based combat itself isn't too bad either, with so many things you could do. When you're characters are travelling it isn't grueling watching them make their way across the map, at least. I'd say it was a good choice to make it slower. Which, for what it is, isn't a bad thing. In terms of gameplay it isn't very fast-paced at all. It isn't for everyone, but it's a great game all things considered. This is probably one of my favorite games of all time. Tools: Added TIDING_REQUIRED effect trigger, for tidings that should always happen if they match, and shouldn't count toward the total number of tidings.Tools: Added Editor Options buttons to find missing translations. ![]() Tools: Added uk, uk_UA, th, and th_TH language codes, for modders.Tools: Added "rigOverridePriority|PRIORITY|RIG" aspect, so a rigOverride can override a different rigOverride.Fix a bug where diagonal scenery could cause unwalkable tiles.Fix a bug where foes sometimes wouldn't try to go through doors.Fix a bug where "hidden" could show up in comics.Fix a bug where broken legacy heroes couldn't be replaced. ![]()
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